Am 23. Oktober hat der Publisher Ubisoft mit Far Cry 2 seinen heiß ersehnten Shooter in den Handel gebracht. Ab sofort steht der erste Patch zur Verfügung, der diverse Probleme im Single- und Multiplayer-Modus beheben soll.
So sollen unter anderem die gelegentlichen Abstürze in Multiplayer-Duellen der Vergangenheit angehören. Zudem unterstützt das Spiel nun eine wesentliche größe Anzahl an Soundkarten mit Dolby 5.1. Auch nervige Funktionen, wie die unterschiedlichen Tastaturbelegung im Single- bzw. Multiplayer-Modus wurden beseitigt.
Multiplayer
* Server’s IP address now displays in lobby, beside the match’s name (for direct IP join to work)
* Dedicated Server can now be launched in command line.
* Improved match start conditions. Ranked games can now also start if the player max is attained and everybody but the host is ready.
* Fixed a bug causing random crashes when joining a game.
* Ranked matches in progress will no longer display in the match list.
* Fixed players with same name by using identifiers instead of names.
* Fixed crash when creating a LAN game without a network cable.
* The diamond pool is now always validated after class upgrades, reset or rank up to avoid getting more diamonds than you are supposed to for your rank.
* When creating a dedicated server with PunkBuster enabled, then close it to create another but this time with PunkBuster disabled, PunkBuster will still be considered ON, on this new server.
* Fixed a problem where a player could get stuck (and couldn’t get killed) after pressing the interaction key while wounded and getting rescued by a teammate at the same time.
* Fixed players getting disconnected if they have too many user maps and try to enter the map rotation menu in a Player or Ranked match.
* Vehicles will now always respawn even if they are never used.
* Fixed users not being able to see a match if the host switched match mode after a rank.
* Fixed a glitch that could make a player invisible to another.
* Fixed incorrect check for negative values when adjusting diamond count.
* Fixed a problem where a player would render through objects if healing a wounded playing while being wounded at the same time.
* Fixed reload not being interrupted on the host when a client picks a weapon while reloading.
* Fixed Field Manuals not unlocking after game mode change.
Singleplayer
* Fixed health not changing with the difficulty level.
* Keyboard controls remapping in single mode now carry into multiplayer mode.
* A buddy will no longer get stuck when healing him while player is receiving damage.
* Stats of favourite weapon are now properly reset between loaded save games.
* The mortar will no longer move the player through wall.
* Mission objectives markers are now show properly after loading a save game.
General
* Fixed glider key remapping.
* Game will now minimize in order to show the website when clicking on ubi.com.
* Dolby 5.1 is now supported for most sound cards.
* Fixed a random crash that could happen when pressing ESC to cancel a Benchmark run.
* Added CPU Intensive benchmark test run.
* Fixed Jackal Tapes and Partner Tapes pages.
Map Editor
* Fixed crash in editor when deleting many objects in very rapid succession.
* Fixed crash in editor during parsing of the map headers.